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Newsgroups: comp.graphics.apps.lightwave,comp.sys.amiga.graphics,comp.sys.amiga.hardware Subject: Re: LightWave outputing to Abekas?? Date: Tue, 02 Jan 1996 09:47:27 GMT Lines: 18 Message-ID: <820576114.285@alladin.demon.co.uk> References: <828.6570T963T1932@mozart.inet.co.th> NNTP-Posting-Host: alladin.demon.co.uk X-NNTP-Posting-Host: alladin.demon.co.uk X-Newsreader: Forte Free Agent 1.0.82 Xref: zippy.cais.net comp.graphics.apps.lightwave:9502 comp.sys.amiga.graphics:44367 comp.sys.amiga.hardware:119239 suraj@mozart.inet.co.th (Suraj Gulrajani) wrote: >I normally output my Lightwave animations to a PAL Betacam SP (at 720 x 576). However, a client wants me to output some animations onto Abekas format for editing in D1 (or is it D2?!?). Now, I know the Exabyte 8500 / 8505 with the Adpro's Abekas saver >I assume I could render on the PC and ethernet the IFF over to my Amiga to save to this Exabyte tape using the AdPro Abekas saver.. (BTW, anyone got one for sale?? :^) ) >Also, I'll need to composite my LW animation on some live footage, so what's the best way to do this, btw? >PLEASE HELP! >thanks much I use a shareware product called GenerexxT which works with ADPro. I have the ADPro bacus driver. This will sit in the backgroud and or forground and convert all frames to Abacus (8mm Exabyte Required) and works well... Thats all on an Amiga though. Article: 9503 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!ihnp4.ucsd.edu!munnari.OZ.AU!news.mel.connect.com.au!news.syd.connect.com.au!warrane.connect.com.au!ghostgum.hunterlink.net.au!usenet From: Daniel Dacey <Peppermint@Hunterlink.net.au> Newsgroups: comp.graphics.apps.lightwave Subject: Re: ScreamerNet and Win95 problems Date: Tue, 02 Jan 1996 14:53:40 +1000 Organization: Peppermint Graphics Lines: 77 Message-ID: <30E8BA54.18ED@Hunterlink.net.au> References: <30E63A33.7A52@Hunterlink.net.au> <4c8467$ir6@newsbf02.news.aol.com> NNTP-Posting-Host: jesmond.hunterlink.net.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0b3 (Win95; I) To: Elfwork <elfwork@aol.com> Elfwork wrote: > > In article <30E63A33.7A52@Hunterlink.net.au>, Daniel Dacey > <Peppermint@Hunterlink.net.au> writes: > >it is booting OK BUT not saving the rendered images! > >It also seems to be rendering way to fast through the individual frames. > >...... > > BTW the content dir and startup locations are OK for SN. > My guess is that the last statement is false. > > The first two problems cited look like the result of 1.) not having the > save path available on rendering nodes, and 2.)invalid pathnames for > objects and images. > > What does the node say when loading a scene? (Are there any errors?) > Ok here goes: Screamernet path settings (Launched from an Icon) Target Location: Programs Target: E:\Newtek\PROGRAMS\LWSN.EXE -2 e:\newtek\programs\job1 e:\newtek\programs\ack1 Start In: E:\Newtek\Programs ScreamerNet Node Messages ------------------------- *** On booting: LightWave x86 ScreamerNet module 4.00j (29-Aug-95) Current Directory is now "E:\Newtek". Lightwave command: Init. *** This Init command loops until I initialise ScreamerNet through Layout *** After I have initialised I get the following message scrolling down the screen: Lightwave command: wait. *** After loading a scene and rendering it I get the following in the ScreamNet Window: LightWave command: render. Allocating frame buffer. Allocating RGB buffers. Allocating Z buffers. Frame in progress: 69. Updating images. Transforming coordinates. Removing hidden polygons. Computing polygon distances. Sorting polygons. Rendering segment 1/4, pass 1/1. Integrating pixels. Rendering segment 2/4, pass 1/1. Integrating pixels. Rendering segment 3/4, pass 1/1. Integrating pixels. Rendering segment 4/4, pass 1/1. Integrating pixels. Frame completed. Last frame rendered: 69. Rendering time: 5 seconds. This frame should take at least one minute to render and save. Help! > Waiting for a rev. D patch........And so say I. Cheers Dan ___________________ Peppermint Graphics Newcastle Australia Article: 9504 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news From: jeric@accessone.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Any Raydance-Lightwave users here? Date: 2 Jan 1996 06:04:11 GMT Organization: Access One Lines: 15 Message-ID: <4cahsr$g0f@news.accessone.com> References: <4c96e7$qnp@pipe2.nyc.pipeline.com> NNTP-Posting-Host: jeric.accessone.com X-Newsreader: SPRY News 3.03 (SPRY, Inc.) > mikeling@nyc.pipeline.com (MICHAEL C. LING) writes: > Raydance is an Amiga based script based raytracing and animation package > with a combination of features unavailable on any other commercial 3d > package I know of(fractal 3d trees with texture mapped leaves, 3d > landscapes, programming language to control animation and other aspects of > rendering). I use Raydance to supplement some features not on Lightwave or > Truespace. > Interesting. Can it export object in LWOB format??? ****************************************************************************** ** jeric@accessone.com | Synergy Graphix & Animation ** ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!** ** Don't make me force it down your throat.| "OK! Wind the frog!" ** Article: 9505 Path: zippy.cais.net!news.cais.net!news.sprintlink.net!news.zeitgeist.net!wizard.pn.com!brighton.openmarket.com!decwrl!pagesat.net!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Will 3dsPRO kill Lightwave? NEWTEKS KILL Message-ID: <mad.3byx@torment.tmisnet.com> Date: 1 Jan 96 21:25:36 PST Organization: Tierra-Miga BBS Lines: 35 On Sun 31-Dec-1995 3:05p, Christopher Stewart wrote: CS> In a message dated 31 Dec 1995 02:24:05 syndesis@inc.net writes: CS> S> In both 3DS's and LW's cases, it would be possible to retain the CS> S> net renderer as a 32-bit DOS app, while leaving the GUI as a Windows CS> S> app. This leverages the speed of DOS and the cost of memory on net CS> S> rendering machines that is devoted to WinNT instead of rendering. CS> That would be a wonderful thing. I don't have enough ram in one CS> of my machines (by a hair) and it sits idle when rendering complex CS> scenes. ANYTHING to reduce the rather massive NT ram hit would CS> be a saleable product in my books... CS> Christopher CS> All these people calling each other morons. Well, you're all right. CS> If CS> you're stupid enough to crosspost infantile arguments to several CS> inappropriate CS> groups, you're certainly a moron, you and your friends. Learn to use your CS> communications software (and get the hell out of CS> comp.graphics.animation!). CS> Best wishes on a smarter new year (after the brain transplant). CS> ********************************************** CS> Primordial * Christopher Stewart dretch@islandnet.com * Graphics CS> Soup * http://www.islandnet.com/~dretch * WWW CS> Animation * Home of the Lightwave 3D Search Engine * Training CS> ********************************************** So what's this guy's problem anyway????? Article: 9506 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news From: jeric@accessone.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: zzzz Any one tired? zzzzz Date: 2 Jan 1996 06:30:38 GMT Organization: Access One Lines: 25 Message-ID: <4cajee$ga5@news.accessone.com> References: <4c9dd9$7cr@daily-planet.execpc.com> NNTP-Posting-Host: jeric.accessone.com X-Newsreader: SPRY News 3.03 (SPRY, Inc.) > pana@earth.execpc.com (Blake Porter) writes: > It's strange-- I get sleepy every time I work at my video desk top work > station. I wonder if others experience this? It seems when I stare at > the monitor for 15 min. and I feel like I'm watching the late late show. > (no my work is not boring) I think it has something to do with the monitor. > Could there be a computer/monitor sleep syndrome? > > Sleepy in Milwaukee Ergonomics is especially important for animators who can look forward to a LOT of screen time. What is the background BEHIND and AROUND your monitor? Ideally, it should be approx the same brightness as the screen itself to prevent your irises from constantly ramping open and shut. I put a small light behind my monitor to achieve this. (Since I also do gaffing, this has the added bonus of lookin' really cOoL.) Conversely, if there is a window or other bright area behind your monitor, your eyes will suffer similarly. ****************************************************************************** ** jeric@accessone.com | Synergy Graphix & Animation ** ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!** ** Don't make me force it down your throat.| "OK! Wind the frog!" ** Article: 9507 Path: zippy.cais.net!news.cais.net!news.sprintlink.net!datalytics!news.ahc.ameritech.com!ddsw1!news.mcs.net!van-bc!news.mindlink.net!agate!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Will 3dsPRO kill Lightwave? Date: 2 Jan 1996 02:08:01 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 15 Sender: root@newsbf02.news.aol.com Message-ID: <4calkh$f4i@newsbf02.news.aol.com> References: <4c9vfu$n28@ixnews8.ix.netcom.com> Reply-To: stranahan@aol.com (Stranahan) --------------------------------- I'm not revealing anything specific here though... I don't think that saying LW will have new features in the next release is an NDA violation. -------------------------------- But isn't revealing what is and isn't a NDA violation ITSELF a NDA violation?!? _____________________________________________ Lee Stranahan Check out the home page! URL - http://users.aol.com/stranahan/main.htm Article: 9508 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!cs.utexas.edu!news.sprintlink.net!mercury.initco.net!localhost From: lawson@initco.net (Joseph J Lawson) Newsgroups: comp.graphics.apps.lightwave Subject: Re: logo ? Date: Tue, 02 Jan 96 05:29:56 GMT Organization: Intermountain Internet Corp. Lines: 17 Message-ID: <4camus$7hv@mercury.initco.net> References: <4c7r9c$bt7@news.indy.net> NNTP-Posting-Host: fallsgate16.initco.net X-Newsreader: News Xpress Version 1.0 Beta #4 In article <4c7r9c$bt7@news.indy.net>, redfive@indynet.indy.net (redfive) wrote: >I'm trying to make a text logo. All the letters >that have holes in them (i.e. O,A,P...) are solid. >I can't see through the center of the O ect.. I know >this is some stupid mistake I've made. Can anyone >tell me why this happens Not necessarily a stupid mistake... I've noticed this with ALL my True Type fonts on the PC version of LW. What I do is using modeler, I select all the polygons that are the open areas and cut them out, past them into another layer, then extrude them. I then move them horizontally and use the boolean cut method to create a hole in the actual font layer. It's laborious, but it works. If anyone else has a thought or suggestion on how to avoid having to do this, I'm all ears. Is it a LW bug or something we're not setting right? Good luck! Joe Lawson, MontAnimation Article: 9509 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!info.ucla.edu!agate!overload.lbl.gov!lll-winken.llnl.gov!decwrl!pacbell.com!gw2.att.com!gw1.att.com!csn!magnus.acs.ohio-state.edu!news From: Jeff Jasper <jasper.7@osu.edu> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Any Raydance-Lightwave users here? Date: Tue, 02 Jan 1996 02:31:00 -0500 Organization: ACCAD Lines: 10 Message-ID: <30E8DF34.59AE@osu.edu> References: <4c96e7$qnp@pipe2.nyc.pipeline.com> <4cahsr$g0f@news.accessone.com> NNTP-Posting-Host: slip8-11.acs.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0b4 (Win95; I) > > Raydance is an Amiga based script based raytracing and animation package > > with a combination of features unavailable on any other commercial 3d > > package I know of(fractal 3d trees with texture mapped leaves, 3d > > landscapes, programming language to control animation and other aspects of > > rendering). I use Raydance to supplement some features not on Lightwave or > > Truespace. Doesn't Real3D do this too? Jeff Article: 9510 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!ix.netcom.com!netnews From: m-video@ix.netcom.com(Michael Mitchell) Newsgroups: comp.graphics.apps.lightwave Subject: Re: AVIs at www.newtek.com ??? Date: 2 Jan 1996 07:24:01 GMT Organization: Netcom Lines: 14 Message-ID: <4camih$gc7@ixnews8.ix.netcom.com> References: <4c7k4c$2co_001@khufu.ns.net> <30E7C55A.32B4@cats.ucsc.edu> NNTP-Posting-Host: ix-wc5-01.ix.netcom.com X-NETCOM-Date: Mon Jan 01 11:24:02 PM PST 1996 In <30E7C55A.32B4@cats.ucsc.edu> Adam Chrystie <adamchry@cats.ucsc.edu> writes: > >you can d/l some AVI's from ftp.newtek.com > >look in the AVI section and incomming directories..they aren't >the same AVI's that are on the www page..these are LW users >showing off samples i think... can you save a LW anim in LW 4.0 PC direct to a AVI anim file? thanks, Mike Article: 9511 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!news.kei.com!nntp.coast.net!lll-winken.llnl.gov!decwrl!amd!netcomsv!uu4news.netcom.com!patchbay!mark.whitney From: mark.whitney@patchbay.com (Mark Whitney) Newsgroups: comp.graphics.apps.lightwave Subject: 32-bit Sequential TGA uti Date: Mon, 1 Jan 1996 18:42:00 GMT Message-ID: <960101230232623@patchbay.com> Organization: The Patchbay BBS, Pasadena, CA +1-818-683-0627 Distribution: world Lines: 11 What options are out on the market (shareware or public domain for that matter) for assembling sequential TGA files output from Lightwave, that can handle the long file names that LW 4 writes? This is for an Intel NT 3.51 system and outputing to AVI's or quicktime MOV files. Thanx, M. --- * CMPQwk 1.42 #6.3 Lawyer's... the larval form of politicians. Article: 9512 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!in2.uu.net!pipeline!not-for-mail From: mikeling@nyc.pipeline.com (MICHAEL C. LING) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Any Raydance-Lightwave users here? Date: 2 Jan 1996 04:02:30 -0500 Organization: The Pipeline Lines: 24 Message-ID: <4casb6$a9g@pipe1.nyc.pipeline.com> References: <30E8DF34.59AE@osu.edu> NNTP-Posting-Host: pipe1.nyc.pipeline.com X-PipeUser: mikeling X-PipeHub: nyc.pipeline.com X-PipeGCOS: (Michael C. Ling) X-Newsreader: The Pipeline v3.4.0 On Jan 02, 1996 02:31:00 in article <Re: Any Raydance-Lightwave users here?>, 'Jeff Jasper <jasper.7@osu.edu>' wrote: >> > Raydance is an Amiga based script based raytracing and animation package >> > with a combination of features unavailable on any other commercial 3d >> > package I know of(fractal 3d trees with texture mapped leaves, 3d >> > landscapes, programming language to control animation and other aspects >of >> > rendering). I use Raydance to supplement some features not on Lightwave >or >> > Truespace. > >Doesn't Real3D do this too? I don't know much about Real3d, except that it's on the PC as well. Does it have a programming language for all of its functions? -- M C L - Article: 9513 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!in1.uu.net!pipeline!not-for-mail From: mikeling@nyc.pipeline.com (MICHAEL C. LING) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Any Raydance-Lightwave users here? Date: 2 Jan 1996 04:08:44 -0500 Organization: The Pipeline Lines: 25 Message-ID: <4casms$aer@pipe1.nyc.pipeline.com> References: <4cahsr$g0f@news.accessone.com> NNTP-Posting-Host: pipe1.nyc.pipeline.com X-PipeUser: mikeling X-PipeHub: nyc.pipeline.com X-PipeGCOS: (Michael C. Ling) X-Newsreader: The Pipeline v3.4.0 On Jan 02, 1996 06:04:11 in article <Re: Any Raydance-Lightwave users here?>, 'jeric@accessone.com' wrote: >> mikeling@nyc.pipeline.com (MICHAEL C. LING) writes: >> Raydance is an Amiga based script based raytracing and animation package >> with a combination of features unavailable on any other commercial 3d >> package I know of(fractal 3d trees with texture mapped leaves, 3d >> landscapes, programming language to control animation and other aspects of >> rendering). I use Raydance to supplement some features not on Lightwave or >> Truespace. >> > Interesting. Can it export object in LWOB format??? No. It can only import .geo(videoscape) format objects in the current version. If you have an Amiga, you could pick up a demo version of Raydance via ftp. I dunno how complete the demo is, but if the script files are there, you will have a good idea of how the programming language is. Personally I think it is pretty self documenting. -- M C L - Article: 9514 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!info.ucla.edu!nnrp.info.ucla.edu!ts28-13.wla.ts.ucla.edu!bobfreel From: bobfreel@ucla.edu (Bob Freel) Newsgroups: comp.graphics.apps.lightwave Subject: FS: Intel LW, unregistered, modeler tapes & LWPro back issues Date: Tue, 2 Jan 1996 00:54:25 Organization: UCLA Lines: 14 Message-ID: <bobfreel.1.0000E835@ucla.edu> NNTP-Posting-Host: ts28-13.wla.ts.ucla.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] Hello - I have an unregistered LW for NT/Windows for sale to the highest bidder. All manuals included, dongle, even the little stickers. Unregistered, good as new. Also have Lightwave Modeler tapes 1 & 2 and Lightwave essentials -- these are the 3.5 versions for the Amiga, still useful but missing some features. And the first 12 issues of Lightwave Pro. I'd like to sell the whole mesugatz as a package, but tell me whether you're offering for the whole or just parts. I'm leaving town shortly & would like to conclude a deal by Friday if possible. Later responses may not be replied to. Thank you. Article: 9515 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!vixen.cso.uiuc.edu!newsfeed.internetmci.com!info.ucla.edu!nnrp.info.ucla.edu!ts28-13.wla.ts.ucla.edu!bobfreel From: bobfreel@ucla.edu (Bob Freel) Newsgroups: comp.graphics.apps.lightwave Subject: FS: Trimedia 12 x 18 drawing pad for Amiga Date: Tue, 2 Jan 1996 00:56:31 Organization: UCLA Lines: 9 Message-ID: <bobfreel.2.0000F12B@ucla.edu> NNTP-Posting-Host: ts28-13.wla.ts.ucla.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] Also, I've got a 12 x 18 drawing pad, the Calcomp model, for the Amiga for sale, all manuals, disks, etc. Cordless pen, very nice, perfect condition. Can be upgraded for other systems, but it has worked wonderfully on a 3000 & a 1200 for me. Again, leaving town soon, offers sent by Friday would be greatly appreciated. Thank you. Article: 9516 Newsgroups: comp.graphics.apps.lightwave Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!elroy.jpl.nasa.gov!usc!howland.reston.ans.net!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: snouty@cix.compulink.co.uk ("Phil South") Subject: Re: What and how do you guys/gals charge for your work????? Message-ID: <DKJuv2.84K@cix.compulink.co.uk> Organization: Compulink Information eXchange References: <4c906u$snj@newsgate.dircon.co.uk> Date: Tue, 2 Jan 1996 10:37:50 GMT X-News-Software: Ameol32 Lines: 23 > Let me start by wishing you all a Happy New Year. > > Me and two other friends have started a company to produce > Titles/Adverst and other types of media related work. We specially > want to do our work on Lightwave. > > Up to now all my lightwave work was done for pleasure and I never > really gave the professional life much thought. But Its now getting > serious. > > What I'd like to know is how do you peple charge: > i.e. per frame, per sec, or per project. > > And if you could give me some prices, like the ones you charge, I > would be most grateful. I charge between 200-400UKP per day depending on who's buying. --- ------------------------------------------------------------- Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol" Webscape Home Page http://www.webscape.co.uk ------------------------------------------------------------- Article: 9517 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!news-relay.us.dell.com!natinst.com!cs.utexas.edu!uwm.edu!newsfeed.internetmci.com!in1.uu.net!news.interlog.com!news From: mak@interlog.com (C Mak) Newsgroups: comp.graphics.apps.lightwave Subject: Ack! Help! Saving Animations Date: Mon, 01 Jan 1996 11:52:12 GMT Organization: InterLog Internet Services Lines: 16 Message-ID: <4cb6kd$ako@steel.interlog.com> Reply-To: mak@interlog.com NNTP-Posting-Host: mak.interlog.com X-Newsreader: Forte Free Agent v0.55 Help!! I finally got my copy of Lightwave 3D for Intel today (after months of agonizing!!) and I've been sifting through the manuals and varioius tutorials. I've come to an dead stop when it comes to saving the animations. While the manual tells me to go to the Saving Animations buttons and choose the type of animation, I have no such option. I have NONE as the type of animations available to me. As a result I cannot save any of my simple animations. What do I do? Have I not installed the right stuff? I have installed the Win 32s that were on the CD and I am running it on Win 3.11 with 16 meg RAM. Any help would be appreciated. Chris Article: 9518 Path: zippy.cais.net!news.cais.net!usenet.seri.re.kr!news.kreonet.re.kr!news.dacom.co.kr!nntp.coast.net!col.hp.com!fc.hp.com!news From: koren@hpsrk.fc.hp.com (Steve Koren) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Any Raydance-Lightwave users here? Date: 02 Jan 1996 09:57:03 -0700 Organization: HP Fort Collins Site Lines: 18 Sender: koren@hpsrk.fc.hp.com Message-ID: <oj6d992k00w.fsf@hpsrk.fc.hp.com> References: <30E8DF34.59AE@osu.edu> <4casb6$a9g@pipe1.nyc.pipeline.com> NNTP-Posting-Host: hpsrk.fc.hp.com In-reply-to: mikeling@nyc.pipeline.com's message of 2 Jan 1996 04:02:30 -0500 X-Newsreader: Gnus v5.0.9 > >> > package I know of(fractal 3d trees with texture mapped leaves, 3d > >> > landscapes, programming language to control animation and other > >Doesn't Real3D do this too? Yes. So does the Vertex Modeler, (an often overlooked but not altogether bad way to do some modeling tasks - and it can read and write several zillion file formats, so you can use it to convert objects between different 3D programs). > I don't know much about Real3d, except that it's on the PC as well. Does it > have a programming language for all of its functions? Yes. It has RPL for internal use and ARexx for being driven from the outside world. - steve Article: 9519 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!vixen.cso.uiuc.edu!howland.reston.ans.net!tank.news.pipex.net!pipex!dish.news.pipex.net!pipex!tube.news.pipex.net!pipex!lade.news.pipex.net!pipex!mfmail!usenet From: iay@mfltd.co.uk (Iain Young) Newsgroups: comp.graphics.apps.lightwave,rec.video.desktop Subject: Re: ClubToaster & PC Date: Tue, 02 Jan 1996 13:19:18 GMT Organization: Micro Focus, Newbury, ENGLAND Lines: 58 Message-ID: <4cbd09$sga@hyperion.mfltd.co.uk> References: <30E89EAD.3B65@airmail.net> <4camdr$i1f@cloner3.netcom.com> NNTP-Posting-Host: iay.mfltd.co.uk X-Newsreader: Forte Free Agent 1.0.82 Xref: zippy.cais.net comp.graphics.apps.lightwave:9519 rec.video.desktop:13777 m-video@ix.netcom.com(Michael Mitchell) wrote: >In <30E89EAD.3B65@airmail.net> Lance Gray <empire@airmail.net> writes: >> >>Being a new PC user I have a question concerning the ClubToaster CD >>and LightWAve for the PC... >> >>I have the ClubToaster Cd's for my Flyer and I've noticed the moving >>backgrounds and such also come in IFF format...Because of this, I've >>tried to use them as a background sequence on my Pentium 100. Here's >>my problem: >> >> When I try to access these files from LightWave I get---> >> >>Cannot access this file...Please verify security privileges on the >>network drive???? >> >>So I decided to copy the images to my harddrive---for that matter even >>trying to copy objects off the CD I get the following message: >> >>STOP---File manager cannot copy D:\background\iff\whatever... >> >>File manager cannot find the specific file...Make sure the correct >>path & filename are specified. >> >> >> >>---I'm pretty sure the correct ones are specified---since I just >>created a new directory file and I'm trying to copy the images over to >>my harddrive into this new directory----Any suggestions???? This is >>a breeze to do on my A4000, is there some good reason why it doesn't >>work on my PC???? >> >I have the same problem!, I started out with club toaster on my amiga, >but have now switched to a PC and would like to access the iff and >object files on the club toaster disk? anyone know how? Dave?? >thanks, Mike Just a thought, (I don't have the cd so I don't know for sure), but perhaps the problem is that the files are stored on the cd in a directory with a long file name. If you are running MSDOS 6.22 / Windows 3.11 or below, the OS doesn't seem to be able to copy the files. The only way I found around it was to install Win95/NT on the machine, (I have some cd's with this problem and they work fine now with the new OS). Hope this helps, Iain Young iay@mfltd.co.uk Article: 9520 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!xmission!xmission!not-for-mail From: dingebre@xmission.com (David Ingebretsen) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Will 3dsPRO kill Lightwave? Date: 2 Jan 1996 15:36:19 GMT Organization: XMission Internet (801 539 0900) Lines: 18 Message-ID: <4cbjdj$884@news.xmission.com> References: <4c9vfu$n28@ixnews8.ix.netcom.com> <4calkh$f4i@newsbf02.news.aol.com> NNTP-Posting-Host: xmission.xmission.com X-Newsreader: TIN [UNIX 1.3 950824BETA PL0] Stranahan (stranahan@aol.com) wrote: : --------------------------------- : I'm not revealing anything specific here though... I don't think that : saying LW will have new features in the next release is an NDA : violation. : -------------------------------- : : But isn't revealing what is and isn't a NDA violation ITSELF a NDA : violation?!? Saying something is NOT an NDA violation shouldn't be a problem. Depending on the exact wording, saying something IS an NDA violation might be one. -- David David M. Ingebretsen *** Binary Illusions / 3D Physics *** dingebre@xmission.com *** Animation and more *** Article: 9521 Path: zippy.cais.net!news.cais.net!news.sfo.com!news.zeitgeist.net!wizard.pn.com!Germany.EU.net!EU.net!newsfeed.internetmci.com!uwm.edu!news.sol.net!daily-planet.execpc.com!earth!pana From: pana@earth.execpc.com (Blake Porter) Newsgroups: comp.graphics.apps.lightwave Subject: Test-_-_-_-_-_-_-_-_-_-_ Date: 2 Jan 1996 18:21:52 GMT Organization: Exec-PC Lines: 3 Message-ID: <4cbt40$an2@daily-planet.execpc.com> NNTP-Posting-Host: earth.execpc.com X-Newsreader: TIN [version 1.2 PL2] T-Test Hey Joe! Article: 9522 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in2.uu.net!news1.digital.com!decwrl!pagesat.net!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: logo ? Message-ID: <mad.3cd0@torment.tmisnet.com> Date: 2 Jan 96 07:37:48 PST Organization: Tierra-Miga BBS Lines: 27 On Tue 2-Jan-1996 5:29a, Joseph J Lawson wrote: JL> In article <4c7r9c$bt7@news.indy.net>, JL> redfive@indynet.indy.net (redfive) wrote: JL> >I'm trying to make a text logo. All the letters JL> >that have holes in them (i.e. O,A,P...) are solid. JL> >I can't see through the center of the O ect.. I know JL> >this is some stupid mistake I've made. Can anyone JL> >tell me why this happens JL> Not necessarily a stupid mistake... I've noticed this with ALL my True JL> Type fonts on the PC version of LW. What I do is using modeler, I JL> select all the polygons that are the open areas and cut them out, past JL> them into another layer, then extrude them. I then move them JL> horizontally and use the boolean cut method to create a hole in the JL> actual font layer. It's laborious, but it works. If anyone else has a JL> thought or suggestion on how to avoid having to do this, I'm all ears. JL> Is it a LW bug or something we're not setting right? JL> Good luck! Joe Lawson, MontAnimation This is why I prefer to use Pixel Pro. I never have this problem. Also something I checked out the other day, is that Pixel seems to be the *only* program that I've seen to do actual TRUE beveling. On everything else, when you do a bevel it ALWAYS just makes the object bigger which in my book sucks. When I do a bevel with Pixel only the bevel changes size, not the object. I know I went a little off course, but as you can see I LOVE pixel......md :) Article: 9524 Path: zippy.cais.net!news.cais.net!nntp.coast.net!news.sprintlink.net!news.voicenet.com!news From: marlonb@omni.voicenet.com (Marlon Beltz) Newsgroups: comp.graphics.apps.lightwave Subject: NT-SGI Screamernetting Date: Tue, 02 Jan 1996 21:01:58 GMT Organization: RamTek Imaging Systems, Inc. Lines: 23 Message-ID: <30e99c87.13597888@netnews.voicenet.com> NNTP-Posting-Host: philly20.voicenet.com X-Newsreader: Forte Agent .99c/16.141 Could someone who has successfully done the above please respond by email to me. The hurdle I want to get over is that the path name for saves is hard-coded into the scene file. NT's path is: s:renders/cohen whereas SGI's path to the same thing is: /nfs/Dog/s/renders/cohen I know I can use the relative path option off of the Newtek directory, but I want to save files to a complete different HD. Is there a option like 'assign' on Amigas in UNIX that would allow me to assign s: to that path? BTW, why is there no way for screamernet to occasionally check to see if new CPU's have come online since they were initiated? Please reply by email if possible. Thanks in advance. Article: 9525 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!tank.news.pipex.net!pipex!newsfeed.internetmci.com!chi-news.cic.net!news.math.psu.edu!psuvax1!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!news From: pirate@voicenet.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: logo ? Date: Tue, 02 Jan 1996 20:12:28 GMT Organization: Voicenet - Internet Access - (215)674-9290 Lines: 9 Message-ID: <4cbp25$qal@news.voicenet.com> References: <mad.3cd0@torment.tmisnet.com> NNTP-Posting-Host: philly69.voicenet.com X-Newsreader: Forte Free Agent 1.0.82 BTW,It seems that at all of the Computer shows (local) they are selling tons of Postscript fonts on CD for $5.00 a disk.I bought 3 last week,and now I have no truetype errors. So keep your eyes open. Wayne Article: 9526 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!info.ucla.edu!news.bc.net!rover.ucs.ualberta.ca!news.ucalgary.ca!mtroyal.ab.ca!chaotic.mtroyal.ab.ca!amuc!N417042051 Newsgroups: comp.graphics.apps.lightwave Subject: Re: Stranahan & NewTek Message-ID: <21dc50da.1d8f1615@amuc.mtroyal.ab.ca> From: N417042051@amuc.mtroyal.ab.ca (Ian Sinclair) Date: 02 Jan 96 01:29:48 MST References: <21da26fa.1d8f15d2@amuc.mtroyal.ab.ca> <4c8jl7$lqg@newsbf02.news.aol.com> Distribution: na Organization: The AMiga Users of Calgary Lines: 14 S> This was all discussed at length on this Newsgroup when the decision was S> originally announced a few months ago. Lee, thanks now I understand where you're coming from... I agree, NewTek seems to think those spending far more on their computer system, should also spend far more on LightWave for that platform. OTOH, doesn't the Alpha version of LW include some other expensive products that offset the additional cost somewhat? <ICS> Article: 9527 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!elroy.jpl.nasa.gov!usc!chi-news.cic.net!newsfeed.internetmci.com!info.ucla.edu!news.bc.net!rover.ucs.ualberta.ca!news.ucalgary.ca!mtroyal.ab.ca!chaotic.mtroyal.ab.ca!amuc!N417042051 Newsgroups: comp.graphics.apps.lightwave Subject: Re: Wireframe is DEAD : QuickDraw 3D Message-ID: <21dc50e6.1d8f1616@amuc.mtroyal.ab.ca> From: N417042051@amuc.mtroyal.ab.ca (Ian Sinclair) Date: 02 Jan 96 01:47:40 MST References: <4b8ih5$hro@ixnews8.ix.netcom.com> <4c8rn8$s4d@dragon.cabot.nf.ca> Distribution: na Organization: The AMiga Users of Calgary Lines: 54 SH> Lightwave is a stunning product. I'm amazed every time I use it. But SH> people get pissed off when even the best product is seen as being SH> delayed, or that your promises of release dates keep getting pushed SH> back. Marketing, cash flow, and stock holders are a software development team's worst nightmare. These groups demand release dates be set months in advance and software design is expected to meet them with little consultation I'm sure. I wonder if Allan & Stuart could openly discuss their feelings on this? Were they asked how long it would take? Were they given the time necessary? I doubt it... And a really big point is this; Software development is more of an art than a science. These large applications are works of art, not engineered production line assemblies. How can you dictate a time frame for creative endeavors? Do artists work to timetables? Actually, we all have deadlines as animators. But that only proves my point. How often do you get the time you really need to finish an animation project? Pretty rare isn't it. Its very difficult to stamp completion dates on a project where you don't know have the battles you'll face. Software development is very much a `seat of the pants endeavor.' SH> Too much of it causes abandonment by the user base. It may happen that missed release dates hurt a products reputation, but I'd rather have a delayed finished product than enter a yearly update schedule (with upgrade fees) as has happened with so many PC products. Marketing sets a timetable, software development often can't meet it, and so the product is released with known bugs. Do we want LW to go that route? I think not... A few weeks, or months delay is less frustrating, than many hours spent redoing work that has crashed, been lost, or rendered badly. The current version is adequate till the next can be released in a finished state. OTOH, when know bugs are fixed, patch files made available through the Internet should be released as soon as possible. Instead of making everyone work around known bugs till the next release. SH> Despite these missed target dates, keep up the good work, Stuart. I agree completely. Allen and Stuart are to be congradulated on an excellent piece of software that has helped change the face of 3D animation. As NewTek has done with desktop video. Article: 9528 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!news.sprintlink.net!news.accessone.com!news From: jeric@accessone.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: What does the Object Replace plug-in actually do? Date: 2 Jan 1996 17:55:54 GMT Organization: Access One Lines: 13 Message-ID: <4cbrja$18c@news.accessone.com> References: <4c8448$ehc@pipe2.nyc.pipeline.com> NNTP-Posting-Host: jeric.accessone.com X-Newsreader: SPRY News 3.03 (SPRY, Inc.) > mikeling@nyc.pipeline.com (MICHAEL C. LING) writes: > For both image and object sequences, is there a way to control the delay > between each image or object, other than using lots of dupes. You're getting it wrong - the way to delay objects is to NOT use dupes. To switch an object/image once in 200 frames, you only need IMAGE001.IFF and, say, IMAGE137.IFF, with nothing in between. ****************************************************************************** ** jeric@accessone.com | Synergy Graphix & Animation ** ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!** ** Don't make me force it down your throat.| "OK! Wind the frog!" ** Article: 9529 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!news.sprintlink.net!news.accessone.com!news From: jeric@accessone.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Is anyone using Real 3D ? Date: 2 Jan 1996 17:59:00 GMT Organization: Access One Lines: 13 Message-ID: <4cbrp4$18c@news.accessone.com> References: <4c85n7$6r4@news.xmission.com> NNTP-Posting-Host: jeric.accessone.com X-Newsreader: SPRY News 3.03 (SPRY, Inc.) > dingebre@xmission.com (David Ingebretsen) writes: > Sure. I still use LightWave for its ease of compositing. You could > render some very nice sequences in Real and use LW to combine > them. I've actually done it on occasion. Thanx, David. Sounds like R3d could be a complementary program to LW. Is it still Amiga-bound? ****************************************************************************** ** jeric@accessone.com | Synergy Graphix & Animation ** ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!** ** Don't make me force it down your throat.| "OK! Wind the frog!" ** Article: 9530 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in2.uu.net!news.sandia.gov!tesuque.cs.sandia.gov!lynx.unm.edu!fg1.plk.af.mil!ug1.plk.af.mil!not-for-mail From: rudd@ug1.plk.af.mil (Douglas Rudd) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Anyone have a crack for Lightwave for Windows? Date: 2 Jan 1996 10:07:24 -0700 Organization: Air Force Phillips Lab. Lines: 9 Message-ID: <4cbooc$ouc@ug1.plk.af.mil> References: <4bkcd8$54u@newsbf02.news.aol.com> <4bkkpv$7gp@newsbf02.news.aol.com> <4buc6v$ri2@ug1.plk.af.mil> <30E609ED.3FA0@ix.netcom.com> NNTP-Posting-Host: ug1.plk.af.mil Elliot Bain <ebain@ix.netcom.com> writes: <Snip> >The final chapter is yet to be written. Agreed. I just would not want to be the person who has to pay the legal fees to write that chapter. ;-) Doug Rudd Article: 9531 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!tank.news.pipex.net!pipex!news.mathworks.com!newsfeed.internetmci.com!nntp.cntfl.com!news.fsu.edu!usenet From: Prem Subrahmanyam <prems@wane3.scri.fsu.edu> Newsgroups: comp.graphics.apps.lightwave Subject: Re: logo ? Date: Tue, 02 Jan 1996 12:43:49 -0500 Organization: Florida State University Lines: 32 Message-ID: <30E96ED5.41DF@wane3.scri.fsu.edu> References: <4c7r9c$bt7@news.indy.net> <4camus$7hv@mercury.initco.net> NNTP-Posting-Host: nb6p28-bfs.scri.fsu.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0b3 (Win95; I) Joseph J Lawson wrote: > > In article <4c7r9c$bt7@news.indy.net>, > redfive@indynet.indy.net (redfive) wrote: > >I'm trying to make a text logo. All the letters > >that have holes in them (i.e. O,A,P...) are solid. > >I can't see through the center of the O ect.. I know > >this is some stupid mistake I've made. Can anyone > >tell me why this happens > Not necessarily a stupid mistake... I've noticed this with ALL my True > Type fonts on the PC version of LW. What I do is using modeler, I > select all the polygons that are the open areas and cut them out, past > them into another layer, then extrude them. I then move them > horizontally and use the boolean cut method to create a hole in the > actual font layer. It's laborious, but it works. If anyone else has a > thought or suggestion on how to avoid having to do this, I'm all ears. > Is it a LW bug or something we're not setting right? > > Good luck! Joe Lawson, MontAnimation This is a bug in how LW reads the TT fonts. PS fonts actually work fine...actually have the holes cut in them as they should be. Hopefully this will be fixed in the next update...btw, I wonder when that will be? --Prem --------------------------------------------------------- Prem Subrahmanyam prems@wane-leon-mail.scri.fsu.edu Home Page: http://www-wane.scri.fsu.edu/~prems Programmer, graphics designer, fossil nut extraordinaire. "Have you hugged your Cretaceous ammonites today?" Article: 9532 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!nntp.cntfl.com!news.fsu.edu!usenet From: Prem Subrahmanyam <prems@wane3.scri.fsu.edu> Newsgroups: comp.graphics.apps.lightwave Subject: Re: anyone have trouble with changing edit fields in Win95 Lightwave? Date: Tue, 02 Jan 1996 12:44:27 -0500 Organization: Florida State University Lines: 23 Message-ID: <30E96EFB.5F8A@wane3.scri.fsu.edu> References: <30E464D1.41E7@world.std.com> <jgrossDKDuy2.LuE@netcom.com> NNTP-Posting-Host: nb6p28-bfs.scri.fsu.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0b3 (Win95; I) John Gross wrote: > > Jon Fabris (bender@world.std.com) wrote: > : I can't seem to change any of the edit field values in Lightwave. > : For instance, the custom size width & height values in the Camera panel, > : or the port name, & frame record delay in the Record panel. If I change > : this values, it seems to let me change them, but when I close the Record > : panel (or Camera panel) the values snap back to their defaults. - If I > : open the Record panel again, the values are back to the way they were. > > Hit Return after entering new values. > > JG Or Tab. --Prem --------------------------------------------------------- Prem Subrahmanyam prems@wane-leon-mail.scri.fsu.edu Home Page: http://www-wane.scri.fsu.edu/~prems Programmer, graphics designer, fossil nut extraordinaire. "Have you hugged your Cretaceous ammonites today?" Article: 9533 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!nntp.crl.com!decwrl!csus.edu!sacsa3.mp.usbr.gov!donews.do.usbr.gov!borcore.usbr.gov!csn!magnus.acs.ohio-state.edu!news From: Jeff Jasper <jasper.7@osu.edu> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Any Raydance-Lightwave users here? Date: Tue, 02 Jan 1996 12:27:10 -0500 Organization: ACCAD Lines: 7 Message-ID: <30E96AEE.68FF@osu.edu> References: <30E8DF34.59AE@osu.edu> <4casb6$a9g@pipe1.nyc.pipeline.com> NNTP-Posting-Host: slip8-11.acs.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0b4 (Win95; I) > I don't know much about Real3d, except that it's on the PC as well. Does it > have a programming language for all of its functions? I know it has it's own built in programmimng language, it also runs on Amiga, MIPS NT, Alpha NT as well as PC NT,95, 3.1x Jeff Article: 9534 Path: zippy.cais.net!news.cais.net!usenet.seri.re.kr!news.dacom.co.kr!nntp.coast.net!news.kei.com!sundog.tiac.net!usenet From: kenwshmt@tiac.net (Ken Schmitt) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Proposed changes to Lightwave Date: Tue, 02 Jan 1996 23:30:54 GMT Organization: The Internet Access Company Lines: 17 Message-ID: <4ccf25$frn@sundog.tiac.net> References: <4cccba$6sh@easy2.mediacity.com> NNTP-Posting-Host: kenwshmt.tiac.net X-Newsreader: Forte Agent .99c/32.126 > 1. When loading a scene, and Layout can't find some data, > it would be nice if there was an ABORT button between > OK / CANCEL. It gets old hitting cancel 100 times to abort > a scene load. in that same vein, how about a primitive search engine (optionally enabled/disabled) that'd LOOK for the files if it cant find them, checking first in the last dirrectory used. if it cant find them, then you are asked for a root search path, to be as explicit as you need.... but only on the first one, after that, if it shared the same device and path, it wouldt bother you again. so itd hunt the drive a few times.... weve had to do that once or twice anyways. Article: 9535 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!vixen.cso.uiuc.edu!news.ksu.ksu.edu!usenet From: Nelson@vet.ksu.edu Newsgroups: comp.graphics.apps.lightwave Subject: Connecting Amiga to PC Date: 2 Jan 1996 19:13:15 GMT Organization: Kansas State University Lines: 12 Message-ID: <4cc04b$38@newserv.ksu.ksu.edu> NNTP-Posting-Host: 129.130.129.102 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.2N (Windows; I; 16bit) I've read that connecting a PC to an Amiga is possible through a null modem cable, but I haven't found out what specific software is neccessary. I'm trying to move large amounts of images and objects from an Amiga with Workbench 2.0 to a PC with Windows 95 and NT. Thanks, Kent Nelson Article: 9536 Path: zippy.cais.net!news.cais.net!news.sprintlink.net!news.clark.net!not-for-mail From: art@clark.net () Newsgroups: comp.graphics.apps.lightwave Subject: Re: Ack! Help! Saving Animations Date: 2 Jan 1996 22:05:05 GMT Organization: Clark Internet Services, Inc., Ellicott City, MD USA Lines: 17 Message-ID: <4cca6h$ggg@clarknet.clark.net> References: <4cb6kd$ako@steel.interlog.com> NNTP-Posting-Host: explorer.clark.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: TIN [UNIX 1.3 950726BETA PL0] C Mak (mak@interlog.com) wrote: : Help!! : tutorials. I've come to an dead stop when it comes to saving the : animations. While the manual tells me to go to the Saving Animations : buttons and choose the type of animation, I have no such option. I : have NONE as the type of animations available to me. As a result I : cannot save any of my simple animations. What do I do? Have I not : : Any help would be appreciated. : : Chris Last I heard the animations thing was an Amiga only function. Regards, art@clark.net Article: 9537 Path: zippy.cais.net!news.cais.net!news.sprintlink.net!EU.net!sun4nl!xs4all!marketgraph!jwk From: jwk@marketgraph.xs4all.nl (Jan-Willem Korver) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Explosion! Message-ID: <072cvab60.alamito@marketgraph.xs4all.nl> Date: Tue, 2 Jan 96 21:44:07 CET References: <4bvfm8$bcu@alpha.delta.edu> Reply-To: jwk@marketgraph.xs4all.nl Organization: MarketGraph Visual Automation Lines: 15 X-Newsreader: Alamito Mail and News Manager (V2.0.4 for Waffle) registered to MARKETGRAPH VISUAL AUTOMATION In <4bvfm8$bcu@alpha.delta.edu> Monte Nothelfer <mcnothel@alpha.delta.edu> wrote: >Who makes a tape or book that explains how to make groovy explosions?> Get yourself the "Pyrotechniques" tape from Desktop Images. I guess that's exactly what you're looking for. Regards, Jan-Willem --- jwk@marketgraph.xs4all.nl Article: 9538 Path: zippy.cais.net!news.cais.net!news.sprintlink.net!austin.aus.sig.net!news2.aus.sig.net!chuck.humancode.com!user From: chuck@humancode.com (Chuck Furlong) Newsgroups: comp.graphics.apps.lightwave Subject: n-gon Importing into Lightwave Date: Tue, 02 Jan 1996 16:18:38 -0600 Organization: Human Code Inc Lines: 3 Message-ID: <chuck-0201961618380001@chuck.humancode.com> NNTP-Posting-Host: chuck.humancode.com Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Is there any way to import n-gon models into Lightwave? I've tried to import a model via 3DS but it auto-triangulated the model. Is OBJ triangulated as well? Article: 9539 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in1.uu.net!pipeline!not-for-mail From: justin@nyc.pipeline.com (Michael Justin Austin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: NewTek's Object Replacement plugin Date: 2 Jan 1996 15:21:36 -0500 Organization: The Pipeline Lines: 16 Message-ID: <4cc44g$bu3@pipe1.nyc.pipeline.com> NNTP-Posting-Host: pipe1.nyc.pipeline.com X-Newsreader: The Pipeline v3.2.0 On Jan 02, 1996 02:55:24 in article <NewTek's Object Replacement plugin>, 'bhood@netcom.com (robert hood)' wrote: >I've posted a copy of NewTek's elusive Object Replacement plugin (missing >from the most recent LightWave CD-ROM release) to my anonymous FTP >site: > >ftp.netcom.com:/pub/bh/bhood/plugins/objseq.zip > >Enjoy. > bless you bless you bless you bless you Article: 9540 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!news.sprintlink.net!ratty.wolfe.net!usenet From: omni96@wolfenet.com (Larry Owens) Newsgroups: comp.graphics.apps.lightwave,rec.video.desktop Subject: Re: Going rate for LightWave Date: Tue, 02 Jan 1996 20:33:33 GMT Organization: OMNI Lines: 3 Message-ID: <4cc578$1aq@news1.wolfe.net> References: <30DCABA2.6C93@airmail.net> <4c85dv$khl@news1.wolfe.net> NNTP-Posting-Host: sea-ts3-p27.wolfenet.com X-Newsreader: Forte Free Agent 1.0.82 Xref: zippy.cais.net comp.graphics.apps.lightwave:9540 rec.video.desktop:13793 We have 4-5 more copies of Lightwave 4.0 for Intel left in stock right now. We'll sell at $765 each. We're an Authorized Dealer. Article: 9541 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!elroy.jpl.nasa.gov!usc!chi-news.cic.net!newsfeed.internetmci.com!news.mathworks.com!uhog.mit.edu!bloom-beacon.mit.edu!crl.dec.com!crl.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.apps.lightwave Subject: Re: Will 3dsPRO kill Lightwave? Date: 2 Jan 1996 21:25:24 GMT Organization: Digital Equipment Corporation Lines: 34 Distribution: world Message-ID: <4cc7s4$o78@nntpd.lkg.dec.com> References: <30E13CEF.230B@osu.edu> <4c0nf4$sjh@newsbf02.news.aol.com> <4c4h7t$ipn@moreinfo.com> Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com |>stranahan@aol.com (Stranahan) wrote: |> |>>------------------------------------- |>>It's actually called 3DS MAX and only cost about $3,500 and ships with |>>practically all the plug-ins you'll need built in. I doubt NewTek is |>>going under anytime soon, Lightwave 4.0 has been a BIG boost for them. |>>------------------------------------- |> |> |>Actually 3DS MAX released that they were not going to ship the plugins |>built-in and are selling them seperate.. like the acclaimed Bi-ped |>which we all were hoping would come with but the greedy bastards now |>want more money.. They did it with 3DS and to do it now with this |>product I think is Assinine.. If they were going to do plugin support |>like this they should have grouped like Alias has it.. Oh well.. my 2c |>gripe ;) |> |> |> --Andy |> Well if they got away with it with 3DS(they did, still are) why is it Assinine to think they can't with Max. With all the raving on how good it is, my guess is they will have no problem. Lightwave is easy , powerfull and still very young in the 3D market. Gee I don't see 3DsPro, 3DsSpeed, our any other equivalents to LWPro, LightSpeed out there. I do see tons of books but figure they are needed to support the large pirate market. With Plugin capability(of course 3.5 Amiga still waiting) in 4.0, growing 3rd party support and still cost effective I think LW will manage to stay alive. But then again theres always a herd of sheep willing to run over the cliff :-) -bill Article: 9542 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!news.sprintlink.net!news.chattanooga.net!portb14.chattanooga.net!jwalker From: Jeff Walker <jwalker@chattanooga.net> Newsgroups: comp.graphics.apps.lightwave Subject: PC PAR + Lightwave 4sale $1700.00 Date: 2 Jan 1996 21:48:02 GMT Organization: Animatrix Lines: 8 Distribution: world Message-ID: <4cc96i$5cm@news.chattanooga.net> NNTP-Posting-Host: portb14.chattanooga.net X-Newsreader: Nuntius Version 1.2 X-XXMessage-ID: <AD0EF3F22E02434E@portb14.chattanooga.net> X-XXDate: Tue, 2 Jan 1996 19:38:42 GMT PC Par with 1.2gig drive, and decimation chip ( Allows upgrade to non linear video editing systems ) PLUS Lightwave 4.0 all for $1700. All associated materials included. act quickly, at these prices they will go quickly... Jeff Article: 9543 Path: zippy.cais.net!news From: Brad Hayes <bjhayes@pacificnet.net> Newsgroups: comp.graphics.apps.lightwave Subject: Re: What and how do you guys/gals charge for your work????? Date: Tue, 02 Jan 1996 19:16:44 -0800 Organization: Hayes Visual Communication Lines: 36 Message-ID: <30E9F51C.248E@pacificnet.net> References: <4c906u$snj@newsgate.dircon.co.uk> NNTP-Posting-Host: 206.101.8.232 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0b4 (WinNT; I) To: boback@dircon.co.uk > What I'd like to know is how do you peple charge: > i.e. per frame, per sec, or per project. > > And if you could give me some prices, like the ones you charge, I > would be most grateful. > > In fact any help would be most appriciated. > > Regards > > Boback Shahsafdari > Imagenet Ltd. > boback@dircon.co.uk Boback: You have sutmbled on one of the toughest questions facing a new business. (or an old one for that matter.) When I first started doing graphic profesionaly I charged by the finished second. That, I quickly learned was not the way to go. Some one can come to you and say, "I need a 5 second Flying logo to start over there and end over here, and I don't really care what it looks like." This may take you ten minutes of work (plus rendering) not bad you earned your money. Your next client however will invaribly want, "a 5 second Flying logo that starts as a pool of molten metal, then energy beems shoot out as the metal forms the letters, then explodes into a milloin peices." don't laugh it happend to me. Same 5 Seconds but this one will take a week (plus rendering). I find it better to charge by the project based on a Day-Rate. I charge $300 per day (or any part thereof). Figure howmany days it will take you, then add two. Then add any aditional charges, like scanning of logos at the local comp store. It may take a while to figure out what you should be charging per day, but if you do a job and you fell like you got screwed, raise the rate. To start with I would not charge less than $100 per day. If you find that you have trouble getting clients then lower it. Last peice of advice never waver on your rate. never be afraid to reject a client if he cant afford you. just tell them that perhaps they should find someone else. if you lower your rate of give discounts, you will never be able to charge full price to that client again. Brad Hayes Article: 9544 Path: zippy.cais.net!news From: Brad Hayes <bjhayes@pacificnet.net> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Stranahan & NewTek Date: Tue, 02 Jan 1996 19:25:25 -0800 Organization: Hayes Visual Communication Lines: 11 Message-ID: <30E9F725.5A38@pacificnet.net> References: <21da26fa.1d8f15d2@amuc.mtroyal.ab.ca> <4c8jl7$lqg@newsbf02.news.aol.com> NNTP-Posting-Host: pm5-12.pacificnet.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0b4 (WinNT; I) To: Stranahan <stranahan@aol.com> >and when you factor in the REALLY > stupid idea they originally had of only selling LightWave with > Deskstation's Alpha machines you get a very unpopular decision. Lee: They actualy thought that! Maybe you could shed some light on something for me. Why does it seem that NewTek can be so strong in some areas like product develpoment and blithering idiots in others like anaoncing the Flyer almost (let's seen) 3 years befor it was ready? Brad Hayes Article: 9545 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!news.MediaCity.com!easy1.mediacity.com!brett From: brett@easy1.mediacity.com (Brett Tribble) Newsgroups: comp.graphics.apps.lightwave Subject: Proposed changes to Lightwave Date: 2 Jan 1996 22:41:46 GMT Organization: Renderhaus 415.322.9845 Lines: 43 Message-ID: <4cccba$6sh@easy2.mediacity.com> NNTP-Posting-Host: easy1.mediacity.com X-Newsreader: TIN [version 1.2 PL2] I would like to get input on everyone's thoughts regarding where new features should be discussed. Stuart, if there is discussion here, will you be able to take time from your loaded schedule to comment? Is there anyone maintaining a list of proposed feature changes, and the potential for the same to be implemented? Once upon a time I attended Newtek-U, and had a wonderfull focus group with other dealers (was one once), and some of the folks from Newtek (Claude St. Germain, et al). This was the first time that I felt that Newtek was _listening_. Later I learned that the suggestions we made never reached anyone of importance (ie. Stuart, Allen). What is everyones feeling on the proper forum for such topics? Jumping the gun a little, here are a few features that I would like to see (out of an increasingly long list). 1. When loading a scene, and Layout can't find some data, it would be nice if there was an ABORT button between OK / CANCEL. It gets old hitting cancel 100 times to abort a scene load. 2. Put a radio button (check box) in the effects menu to disable antialiasing the background / foreground images. again it gets old watching it waste time ($$$!) anti- aliasing a clean image. 3. Durring the initial stages of rendering, have the renderer check to see if there is any change between frames (envelopes, motion graphs, et al). If there _isn't_, flag duplicate frames so that Lightwave just saves multiple copies of the resulting duplicate images. This would result in _MAJOR_ time savings for much of our rendering. I know that this can effectively be done in editing, but I would rather have it done while I sleep. I would like to get some input on some of this! Brett Tribble Production Director Renderhaus <A HREF=http://www.renderhaus.com/></A> Article: 9546 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in1.uu.net!svc.portal.com!news1.best.com!shellx.best.com!pfinch.vip.best.com!pfinch From: pfinch@best.com (Phillip Finch) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Ack! Help! Saving Animations Date: Tue, 2 Jan 1996 17:21:56 Organization: Best Internet Communications, Inc. (info@best.com) Lines: 35 Message-ID: <pfinch.660.00115E1C@best.com> References: <4cb6kd$ako@steel.interlog.com> NNTP-Posting-Host: pfinch.vip.best.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] In article <4cb6kd$ako@steel.interlog.com> mak@interlog.com (C Mak) writes: >From: mak@interlog.com (C Mak) >Subject: Ack! Help! Saving Animations >Date: Mon, 01 Jan 1996 11:52:12 GMT >Help!! >I finally got my copy of Lightwave 3D for Intel today (after months of >agonizing!!) and I've been sifting through the manuals and varioius >tutorials. I've come to an dead stop when it comes to saving the >animations. While the manual tells me to go to the Saving Animations >buttons and choose the type of animation, I have no such option. I >have NONE as the type of animations available to me. All the anim savers are implemented as plug-ins. You must... a) move the plugins from the CD to the plugins/layout directory (I don't remember whether this happens automatically during setup); then, b) initialize the plugins through the Options panel in Layout. If you intend to save .avi choose the NT_AVI plug-in. Forget the HIIP stuff. You're going to have to load and initialize all the modeller plugins, too. I'm pretty sure this is covered in a readme file on the CD. Phil Finch (pfinch@best.com) *************************************************** "Anyone who has begun to think places some part of the world in jeopardy." --John Dewey *************************************************** Article: 9547 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in2.uu.net!news-feed.mci.newscorp.com!news.delphi.com!usenet From: Daryl Stultz <dstultz@delphi.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Connecting Amiga to PC Date: Tue, 2 Jan 96 18:57:19 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 7 Message-ID: <xDIkOlH.dstultz@delphi.com> References: <4cc04b$38@newserv.ksu.ksu.edu> NNTP-Posting-Host: bos1f.delphi.com X-To: <Nelson@vet.ksu.edu> <Nelson@vet.ksu.edu> writes: > I've read that connecting a PC to an Amiga is possible through a null >modem cable, but I haven't found out what specific software is neccessary. Try TWIN EXPRESS/ I use it and it works well, but slow (16KB/sec) It has both Amiga and DOS files and docs to make the cable. Article: 9548 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!news.fibr.net!nntp.news.primenet.com!news.primenet.com!news.primenet.com!not-for-mail From: kipster@primenet.com (Kip Pesuti) Newsgroups: comp.graphics.apps.lightwave Subject: Re: ..amiga support? Date: 2 Jan 1996 17:13:02 -0700 Organization: Primenet Services for the Internet Lines: 17 Sender: root@primenet.com Message-ID: <341.6575T963T978@primenet.com> References: <4ca1p8$4oc@sinsen.sn.no> X-Posted-By: ip210.pom.primenet.com X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED* >Does anyone know for sure what plans newtek have for lw on the amiga? Y'know, there's some interesting reading about LW developement at the AMG (LIGHTWAVEPRO publishers) Web site. Article (link) entitled: "The Future of LightWave" http://www.portal.com/~amg/lwp/semiar2.html >** kurt, kdj@sn.no God bless you (and your Amiga) -Kip Article: 9549 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!news.compuserve.com!news.production.compuserve.com!news From: angelo yap <75014.121@CompuServe.COM> Newsgroups: comp.graphics.apps.lightwave Subject: M&M commercials Date: 3 Jan 1996 01:09:57 GMT Organization: CompuServe, Inc. (1-800-689-0736) Lines: 4 Message-ID: <4ccl15$i1k$1@mhadf.production.compuserve.com> I read that the M&M commercials with that 2 characters were made in lightwave. It sure looked like it was made on an sgi machine. The animators in Will Vinton studios sure did a good job. Article: 9550 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in2.uu.net!interaccess!d132.nb.interaccess.com!hgold From: hgold@interaccess.com (Harry Goldsholl) Newsgroups: comp.graphics.apps.lightwave Subject: Auto Models Date: Tue, 2 Jan 1996 21:43:35 -0600 Organization: Model Masters L.L.C Lines: 11 Message-ID: <hgold.70.001A82E2@interaccess.com> NNTP-Posting-Host: d132.nb.interaccess.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] Model Masters has a new collection of 14 Japanese & European auto models. Some are complete with simple interiors. The average model has 6-7000 polys. Check them out on our web site & give us some feedback. For the month of January we are offering a special package price for the entire collection. Call for details. *************************************************************** Harry Goldsholl http://www.interaccess.com/modelmaster Model Masters L.L.C. 708-446-9762 Phone 420 Frontage Rd 708-446-8320 Fax Northfield, IL 60093 hgold@interaccess.com Article: 9551 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!chi-news.cic.net!usc!sdd.hp.com!col.hp.com!fc.hp.com!news From: koren@hpsrk.fc.hp.com (Steve Koren) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Proposed changes to Lightwave Date: 02 Jan 1996 20:22:20 -0700 Organization: HP Fort Collins Site Lines: 34 Sender: koren@hpsrk.fc.hp.com Message-ID: <oj6raxiezdf.fsf@hpsrk.fc.hp.com> References: <4cccba$6sh@easy2.mediacity.com> <4ccf25$frn@sundog.tiac.net> NNTP-Posting-Host: hpsrk.fc.hp.com In-reply-to: kenwshmt@tiac.net's message of Tue, 02 Jan 1996 23:30:54 GMT kenwshmt@tiac.net (Ken Schmitt) wrote: > in that same vein, how about a primitive search engine (optionally > enabled/disabled) that'd LOOK for the files if it cant find them, > checking first in the last dirrectory used. That'd be nice... In the meantime I've found this helpful. I assume Win95/NT has something akin to: assign LWObjs: mydir2 objects/houses/big objects/houses/small ADD Then anything looking for LWObjs:Myobject will search the given directories. If another one comes along later, just: assign LWObjs: mumble/tree_objects ADD etc. Now the problem is that there doesn't seem to be a convention for how objects should be saved: some people use absolute paths, some use relative paths, some use paths relative to Lightwave's home "3D:", and some use assigns such as the above. If you stick to the above convention, adding new object directories later is trivial, but loading someone *else's* project may not be. In this case, the scene files are just ASCII and you can run 'em through emacs and replace everything with LWObjs: as above. I think the real problem is the lack of a convention. There's no point to having LW duplicate a search engine when OSs have perfectly good search engines built in, IMHO. - steve Article: 9552 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!chi-news.cic.net!usc!sdd.hp.com!col.hp.com!fc.hp.com!news From: koren@hpsrk.fc.hp.com (Steve Koren) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Any Raydance-Lightwave users here? Date: 02 Jan 1996 20:27:45 -0700 Organization: HP Fort Collins Site Lines: 27 Sender: koren@hpsrk.fc.hp.com Message-ID: <oj6pwd2ez4e.fsf@hpsrk.fc.hp.com> References: <oj6d992k00w.fsf@hpsrk.fc.hp.com> <4cckj2$7l0@pipe3.nyc.pipeline.com> NNTP-Posting-Host: hpsrk.fc.hp.com In-reply-to: mikeling@nyc.pipeline.com's message of 2 Jan 1996 20:02:26 -0500 mikeling@nyc.pipeline.com (MICHAEL C. LING) wrote: > >Yes. So does the Vertex Modeler, (an often overlooked but not > Is Vertex Modeler for the PC and is it freeware or shareware? If not, how No, it is commercial, but not too expensive. I got it just for the trees (which are very nice), way back about 3-4 years ago, and the other features came along as a bonus, more or less. I don't think it has been ported to Windows yet, at least that I've heard of, but you might check around. > Are "RPL" files binary or text? I'm curious about how difficult the > programming language is. Text. It isn't difficult to learn. Supposedly it is simimlar to the language the HP48 calculator uses, although not having an HP48 I wouldn't know myself. > Are there WWW or FTP sites for Real 3d? Is there a demo version of Real3D > out there? Yes: either ftp.win.net or ns1.win.net. Sometimes one or both seems not to work. There is no demo that I know of, but that doesn't mean much. - steve Article: 9553 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!nntp-hub2.barrnet.net!news1.digital.com!decwrl!amd!amdahl.com!netcomsv!uu4news.netcom.com!patchbay!mark.whitney From: mark.whitney@patchbay.com (Mark Whitney) Newsgroups: comp.graphics.apps.lightwave Subject: Re: logo ? Date: Tue, 2 Jan 1996 11:30:00 GMT Message-ID: <960102190240661@patchbay.com> Organization: The Patchbay BBS, Pasadena, CA +1-818-683-0627 Distribution: world References: <4camus$7hv@mercury.initco.net> <4c7r9c$bt7@news.indy.net> Lines: 31 On 01-01-96, JOSEPH was going on about Re: logo ? JJ>From: lawson@initco.net (Joseph J Lawson) >In article <4c7r9c$bt7@news.indy.net>, > redfive@indynet.indy.net (redfive) wrote: >>I'm trying to make a text logo. All the letters >>that have holes in them (i.e. O,A,P...) are solid. >>I can't see through the center of the O ect.. I know >>this is some stupid mistake I've made. Can anyone >>tell me why this happens >Not necessarily a stupid mistake... I've noticed this with ALL my >True Type fonts on the PC version of LW. What I do is using modeler, >I select all the polygons that are the open areas and cut them out, >past them into another layer, then extrude them. I then move them >horizontally and use the boolean cut method to create a hole in the >actual font layer. It's laborious, but it works. If anyone else has >a thought or suggestion on how to avoid having to do this, I'm all >ears. Is it a LW bug or something we're not setting right? > Ah, so it's NOT just me then. I assumed the problem was due to the fonts I was experimenting with. Ya, if someone has more info on this I'd certainly appreciate hearing about it. M. --- * CMPQwk 1.42 #6.3 I'm not old, I'm chronologically challenged. Article: 9554 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in2.uu.net!nwlink.com!port1 From: maniac@nwlink.com (Maniac) Newsgroups: comp.graphics.apps.lightwave Subject: Re: ** Lightwave vs 3d Studio ** Date: 3 Jan 1996 03:12:47 GMT Organization: C. L. E. Media Lines: 22 Message-ID: <4ccs7f$nmi@texas.nwlink.com> References: <4bcjlv$d2n@inet-nntp-gw-1.us.oracle.com> <4bfshg$s3t@newsbf02.news.aol.com> <4bjugn$beg_001@toddb.midtown.net> <30DD3E2B.366F@cats.ucsc.edu> <oj691k0cqs7.fsf@hpsrk.fc.hp.com> <30DF38BD.516D@cats.ucsc.edu> NNTP-Posting-Host: port1.annex2.nwlink.com X-Newsreader: News Xpress Version 1.0 Beta #3 In article <30DF38BD.516D@cats.ucsc.edu>, Adam Chrystie <adamchry@cats.ucsc.edu> wrote: > > I would argue that LW is fairly new to the "greater world" of 3D animation and has >not had time to make an impact as programs like 3DS, topas, strata pro, electric >image..etccc. > > Not Really, we're talking professional Video/Film Animation versus Games here.. 3ds hasn't been used alot of that.. Charles Eakins Team *** *** / *** C. L. E. Media * * * * / * * URL: http://nwlin.com/~maniac/ * * * / * E-Mail: maniac@nwlink.com * * * / * * * * / * * * * * / * *** *** / ***** Article: 9555 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!ihnp4.ucsd.edu!agate!spool.mu.edu!howland.reston.ans.net!EU.net!Austria.EU.net!newsfeed.ACO.net!CARNet.hr!jagor.srce.hr!ikatic From: ikatic@jagor.srce.hr (Ivan Katic - PRVA EK.SKOLA) Newsgroups: comp.graphics.apps.lightwave Subject: HOW TO GET "FX KIT 4 LW" TO CROATIA ? Date: 3 Jan 1996 02:04:22 GMT Organization: Public host at University Computing Centre, Zagreb, CROATIA Lines: 7 Distribution: world Message-ID: <4cco76$dtk@bagan.srce.hr> NNTP-Posting-Host: jagor.srce.hr Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Newsreader: TIN [version 1.2 PL2] Please, can You give me some information about how to order "The FX Kit forLightwave" ! Note that I'm from Croatia, Europe ! Thanks ! E-mail: ikatic@jagor.srce.hr Article: 9556 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in1.uu.net!pipeline!not-for-mail From: mikeling@nyc.pipeline.com (MICHAEL C. LING) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Any Raydance-Lightwave users here? Date: 2 Jan 1996 20:02:26 -0500 Organization: The Pipeline Lines: 32 Message-ID: <4cckj2$7l0@pipe3.nyc.pipeline.com> References: <oj6d992k00w.fsf@hpsrk.fc.hp.com> NNTP-Posting-Host: pipe3.nyc.pipeline.com X-PipeUser: mikeling X-PipeHub: nyc.pipeline.com X-PipeGCOS: (Michael C. Ling) X-Newsreader: The Pipeline v3.4.0 On Jan 02, 1996 09:57:03 in article <Re: Any Raydance-Lightwave users here?>, 'koren@hpsrk.fc.hp.com (Steve Koren)' wrote: >> >> > package I know of(fractal 3d trees with texture mapped leaves, 3d >> >> > landscapes, programming language to control animation and other > >> >Doesn't Real3D do this too? > >Yes. So does the Vertex Modeler, (an often overlooked but not >altogether bad way to do some modeling tasks - and it can read and write >several zillion file formats, so you can use it to convert objects >between different 3D programs). Is Vertex Modeler for the PC and is it freeware or shareware? If not, how much is it? :'( >> I don't know much about Real3d, except that it's on the PC as well. Does it >> have a programming language for all of its functions? > >Yes. It has RPL for internal use and ARexx for being driven from the >outside world. Are "RPL" files binary or text? I'm curious about how difficult the programming language is. Are there WWW or FTP sites for Real 3d? Is there a demo version of Real3D out there? -- M C L - Article: 9557 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in2.uu.net!pipeline!not-for-mail From: mikeling@nyc.pipeline.com (MICHAEL C. LING) Newsgroups: comp.graphics.apps.lightwave Subject: Re: What does the Object Replace plug-in actually do? Date: 2 Jan 1996 20:28:08 -0500 Organization: The Pipeline Lines: 18 Message-ID: <4ccm38$aak@pipe3.nyc.pipeline.com> References: <4cbrja$18c@news.accessone.com> NNTP-Posting-Host: pipe3.nyc.pipeline.com X-PipeUser: mikeling X-PipeHub: nyc.pipeline.com X-PipeGCOS: (Michael C. Ling) X-Newsreader: The Pipeline v3.4.0 On Jan 02, 1996 17:55:54 in article <Re: What does the Object Replace plug-in actually do?>, 'jeric@accessone.com' wrote: >> mikeling@nyc.pipeline.com (MICHAEL C. LING) writes: >> For both image and object sequences, is there a way to control the delay >> between each image or object, other than using lots of dupes. > > You're getting it wrong - the way to delay objects is to NOT use >dupes. To switch an object/image once in 200 frames, you only need >IMAGE001.IFF >and, say, IMAGE137.IFF, with nothing in between. Thanks a lot! That'll save me a LOT of work. -- M C L - Article: 9558 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!idir.net!usenet From: Bruce Branit <bbranit@idir.net> Newsgroups: comp.graphics.apps.lightwave Subject: Re: zzzz Any one tired? zzzzz Date: Tue, 02 Jan 1996 19:26:27 -0600 Organization: Internet Direct Communications - Lawrence, Ks - (913) 841-2220 Lines: 23 Message-ID: <30E9DB43.4378@idir.net> References: <4c9e2o$8ml@daily-planet.execpc.com> Reply-To: bbranit@idir.net NNTP-Posting-Host: port9.idtslw1.idir.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0b2 (Macintosh; I; 68K) Blake Porter wrote: > > It's strange-- I seem to get overly tired while working at my Video desk > top station. Not long after beginning my work (which is NOT boring) I > begin to feel like I'm watching the late late show. Does this happen to > anyone else? I think the monitor is at fault. Perhaps there is a > computer/monitor syndrome. Yes, This is one of those new hidden features in LightWave that leak out every now and then. I believe Stuart and the guys at NewTek are referring to it as the GHASN or the Global Hypnotized Animator Screamer Network. I'm not quite sure what it does but it looks really cool! There's a key combination is to disable it, but I forget. ______________________________________________________ Bruce W. Branit - Lawrence, KS bbranit@idir.net http://www.idir.net/~bbranit ______________________________________________________ Article: 9559 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper <jasper.7@osu.edu> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Will 3dsPRO kill Lightwave? Date: Tue, 02 Jan 1996 21:25:32 -0500 Organization: ACCAD Lines: 40 Message-ID: <30E9E91C.A3E@osu.edu> References: <30E13CEF.230B@osu.edu> <4c0nf4$sjh@newsbf02.news.aol.com> <4c4h7t$ipn@moreinfo.com> <4cc7s4$o78@nntpd.lkg.dec.com> NNTP-Posting-Host: slip8-8.acs.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0b4 (Win95; I) > |>Actually 3DS MAX released that they were not going to ship the plugins > |>built-in and are selling them seperate.. like the acclaimed Bi-ped > |>which we all were hoping would come with but the greedy bastards now > |>want more money.. They did it with 3DS and to do it now with this > |>product I think is Assinine.. If they were going to do plugin support > |>like this they should have grouped like Alias has it.. Oh well.. my AutoDesk never claimed to be shipping BiPed with MAX, they didn't even develop BiPed. AutoDesk is STILL throwing in a whole group of the Yost disks into 3DS including lens flares, glows, highlights, optimize and many more, plus all the new features specific to MAX. 3DS has the same plug-in support that Lightwave does, if not better. Currently there are well over two hundred plug-ins for 3DS, and most companies will have their MAX plug-ins ready by the time it ships. > Well if they got away with it with 3DS(they did, still are) why is it > Assinine to think they can't with Max. With all the raving on how good it > is, my guess is they will have no problem. Lightwave is easy , powerfull > and still very young in the 3D market. Gee I don't see 3DsPro, 3DsSpeed, > our any other equivalents to LWPro, LightSpeed out there. I do see tons > of books but figure they are needed to support the large pirate market. > With Plugin capability(of course 3.5 Amiga still waiting) in 4.0, growing > 3rd party support and still cost effective I think LW will manage to stay > alive. But then again theres always a herd of sheep willing to run over > the cliff :-) AutoDesk isn't getting away with anything, they have always been very vocal about letting 3rd party groups worry about plug-ins. It is getting a lot of rave reviews cause in in Beta it looks like an incredible program. Lightwave is far from being young in the animation market, hell when did Toaster first come out, wasn't it before 3DS? There is a huge wealth of 3DS stuff on tape and has been for a while now. Don't tapes serve the same purpose as books when it comes to pirates learning how to use their cracked versions? Now that Lightwave is on the PC you will, and probably already have seen an increase in the number of posts looking for Lightwave cracks. I see NewTek thriveing with Lightwave well into the immediate future, but I hardly think users of other programs are sheep. I have never had the urge to graze while using Alias. Jeff Article: 9560 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: t0pjimmy@aol.com (T0pJimmy) Newsgroups: comp.graphics.apps.lightwave Subject: Networking Win95 to WinNT Date: 2 Jan 1996 21:40:24 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 63 Sender: root@newsbf02.news.aol.com Message-ID: <4ccqao$8n8@newsbf02.news.aol.com> Reply-To: t0pjimmy@aol.com (T0pJimmy) NNTP-Posting-Host: newsbf02.mail.aol.com Hello all, I'm using Lightwave Intel and Alpha and I'm having technical difficulties, but not with Lightwave. I'm having difficulty getting my two Lightwave boxes to talk to each other. I'm posting to this newsgroup because I can't seem to get any help from anywhere else and I'm hoping someone else out there has had to configure a similar type of setup. I dread the possibility of having to call Microsoft Networking tech- support. To start with the two systems in question: 1 Pentium 100 Win 95 Ether16 LAN Card Cable connection 1 Alpha 21164 Win NT Workstation Cogent EM960 PCI Adapter Cable connection My goal is to simply have complete access to each box no matter which seat I'm at. I also have an HP 660c connected to my Win95 that would be nice to print to from NT. After much hair pulling I've decided the best way to setup the boxes would be to start from scratch (meaning network settings) and remove all protocols and services from both boxes. Now I need to know the procedure for connection. Such as: Which protocols and services are best to install and configure on each box (I realize they need to be the same, but do I need more than 1 protocol on each machine)? And when I say "configure" I'm talking about maybe having to setup some kind of IP address and subnet mask (if so, I haven't a clue what to use for #'s). After protocols and services, I believe I need to set up Users and accounts or something, and I'm not sure the best naming procedure to employ on each individual box (meaning, do I need to log on to my win95 using the same User name that I set up on the NT machine). Will I have to do any actual file editing to make any of this work or will the setup boxes take care of all that? On the Win95 box do I setup for "Windows Logon" or "Client for Microsoft Networks"? If I share my drives do I also have to "map" them? And if the drives are setup for sharing do I still need to setup sharing for individual directories? Working with these systems for the past week, I have only been able ,occasionally, to see my Win95 computer in the shared directories box of the file managers "Connect Network Drive" submenu on the NT box. Even then I couldn't see my shared directories. I've never yet seen the NT box in my Win95 network neighborhood. The setup diagnostic of the ether16 card says it's connecting to something so I don't think the cards are having conflicts. After recently connecting 2 Win95 machines very easily, this situation is really aggravating. Any possible help would be greatly appreciated. Thanks Jim Guyon T0pJimmy@aol.com Article: 9561 Path: zippy.cais.net!news.cais.net!usenet.seri.re.kr!news.dacom.co.kr!nntp.coast.net!chi-news.cic.net!news.suba.com!dukat From: dukat@suba.com (Lawrence Wilson) Newsgroups: comp.graphics.apps.lightwave Subject: System Requirements for LW4.0 Amiga Date: 3 Jan 1996 05:34:16 GMT Organization: Suba Communications Lines: 5 Message-ID: <4cd4go$fs5@suba01.suba.com> NNTP-Posting-Host: suba01.suba.com X-Newsreader: TIN [version 1.2 PL2] What are the system requirements for Lightwave 4.0 for the Amiga? I have an Amiga 500 w/4 Megs 16-bit ram, 1 Meg 32-bit GVP RAM and an unactivated Fatter Agnus, and a 170MB GVP A530 accelerator unit. Is this a satisfactory setup to run any versionm of Lightwave? Article: 9562 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!castle.nando.net!news From: momentum@nando.net (Paul D. Godley) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Ack! Help! Saving Animations Date: Wed, 03 Jan 1996 04:31:42 GMT Organization: Infinite Momentum Lines: 23 Message-ID: <4cd0u6$184@castle.nando.net> References: <4cb6kd$ako@steel.interlog.com> NNTP-Posting-Host: vyger1210.nando.net X-Newsreader: Forte Free Agent 1.0.82 mak@interlog.com (C Mak) wrote: >Help!! >I finally got my copy of Lightwave 3D for Intel today (after months of >agonizing!!) and I've been sifting through the manuals and varioius >tutorials. I've come to an dead stop when it comes to saving the >animations. snip If you've got the extra $, Adobe Premiere does a really good job of creating anims. I use LW to save out the individual frames, then import them into Premiere. Once there, you can do all kinds of editing anims together, transitions etc. Pretty cool. I've never actually tried to save an anim directly from PC LW. -Paul --- I N F I N I T E M O M E N T U M momentum@nando.net PO Box 51637 http://www.wp.com/momentum Durham, NC 27717 Article: 9563 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!castle.nando.net!news From: momentum@nando.net (Paul D. Godley) Newsgroups: comp.graphics.apps.lightwave Subject: Tracing bitmaps into LW objects Date: Wed, 03 Jan 1996 04:35:30 GMT Organization: Infinite Momentum Lines: 16 Message-ID: <4cd159$184@castle.nando.net> NNTP-Posting-Host: vyger1210.nando.net X-Newsreader: Forte Free Agent 1.0.82 I need to find a reliable way to trace bitmaps (2 color, scanned logo kind of things) into LW objects. Anyone done this? Have any suggestions. I have Adobe Streamline which will trace and create a DXF, but it's not a DXF LW will import. (Give an error of, I think, MEM_ALLOC_ZERO or some such.) BTW this is on a PC. Thanks, -Paul --- I N F I N I T E M O M E N T U M momentum@nando.net PO Box 51637 http://www.wp.com/momentum Durham, NC 27717 Article: 9564 Newsgroups: comp.graphics.apps.lightwave Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!nntp-hub2.barrnet.net!news1.digital.com!decwrl!amd!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netcom.com!ix.netcom.com!netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: 95 beats NT for LW Message-ID: <shfDKL4rH.MxJ@netcom.com> Organization: The Blue Planet References: <4bvqst$4hn@earth.usa.net> Date: Wed, 3 Jan 1996 03:09:16 GMT Lines: 21 Sender: shf@netcom8.netcom.com +-- jgjones@usa.net (James Jones/Nibbles and Bits) writes: | Shf@netcom.com said: | >If you have the rev D CD-ROM, you're golden. If you need an update, | >contact tech-support and ask them for it. They should be able to | >point you to a BBS or FTP location for a patch. | | There's a rev D? | I haven't seen the release of *rev C* yet... It turns out that what I was calling rev D is in fact rev C. Forget I said anything about rev D. | Based on experience, I am, sorry to say, a bit skeptical of | getting anything from tech support... I have been told that they are working on making a patch available on-line. I'll inform you if I hear when it exists. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" Article: 9565 Newsgroups: comp.graphics.apps.lightwave Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!nntp-hub2.barrnet.net!news1.digital.com!decwrl!amd!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netcom.com!ix.netcom.com!netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: 95 beats NT for LW Message-ID: <shfDKL4u7.n53@netcom.com> Organization: The Blue Planet References: <4asb8b$8v3@news.ais.net> <30D5B817.6531@ntplx.net> <4bai6u$j5e@lily.redrose.net> <4bbbdg$uq9@hyperion.mfltd.co.uk> <shfDJyHrC.Cup@netcom.com> <4bhkc3$6c5@news.voicenet.com> <shfDKBny1.24J@netcom.com> <4c12pu$40h@homer.alpha.net> Date: Wed, 3 Jan 1996 03:10:55 GMT Lines: 20 Sender: shf@netcom8.netcom.com +-- syndesis@inc.net (John Foust) writes: | In article <shfDKBny1.24J@netcom.com>, shf@netcom.com says... | >If you have the rev D CD-ROM, you're golden. If you need an update, | >contact tech-support and ask them for it. | | I believe the latest CD is actually marked "Rev C" that contains | what you describe as "Rev D". As I understand it, what you call | "Rev C" was never actually shipped to customers. I stand corrected. | What is NewTek's policy about bug-fix upgrades from Rev X to the | latest revision? There will be on-line patches made available, but I'm not the one making them, so I can't tell you when or where. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" Article: 9566 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!usc!news.cerf.net!nntp-server.caltech.edu!avalon.softaware.com!news.av.qnet.com!cello!mcoats From: Manuel Coats <mcoats@qnet.com> Newsgroups: comp.graphics.apps.lightwave Subject: >>> Lightspeed Products <<< Date: Tue, 2 Jan 1996 21:20:51 -0800 Organization: Quantum Networking Solutions; USA; info@qnet.com Lines: 106 Message-ID: <Pine.SV4.3.91.960102211942.12573C-100000@cello> References: <199601030156.CAA04977@jagor.srce.hr> NNTP-Posting-Host: cello.qnet.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: mcoats@cello In-Reply-To: <199601030156.CAA04977@jagor.srce.hr> On Wed, 3 Jan 1996, Ivan Katic - PRVA EK.SKOLA wrote: > Please, can You give me some information about how to order "The FX Kit for > Lightwave" ! > Note that I'm from Croatia, Europe ! > Thanks ! Below is some information on the products we carry. "Lightspeed: The Video Magazine for the Lightwave Enthusiast" is a monthly video (VHS) series which Lightwave users can subscribe to just like a paperback magazine, only it's a video. Each video will be anywhere from 60 - 120 minutes in length and is available in both NTSC and PAL formats. The Lightspeed Videos are shipped to existing subscribers on a monthly basis as they are produced. The advantage Lightspeed has over standard magazines is that the viewer gets to see what the tutorialist is doing versus reading how to do it. Each video contains several tutorials and generally a product review. The Lightspeed videos also contain the famous "Animation Showcase" which features animation's and demo reels from people all over the world. Tips, Tricks, Animation's, reviews and more are all to be had in each issue of Lightspeed. Call and order all the back issues of Lightspeed which you may have missed. Price $19.95 ea. (NTSC) Price $24.95 ea. (PAL) Shipping & Handling : US $5 / Canada $ 7.50 / All Others $10.00 Or you can subscribe at the following rates: US Canada Europe/Other 6 mo. 12 mo 6 mo. 12 mo. 6 mo. 12 mo. _________________________________________________ $78 $132 $90 $156 $114 $204 (add $5 per video to your subscription for PAL versions) "The FX Kit for Lightwave" is an exciting new tutorial book for Lightwave users written by Alan Chan. This 300+ page book is full of tutorials and is broken down by chapter into fundamental elements. For example, if you wish to know how to create lasers, planets, ship exhaust, metallic hulls or other space type scenes, turn to the SPACE chapter. If it's Landscapes, sunsets, Oceans or other similar scenes, turn to the Landscaping chapter. This book should save all Lightwave users a lot of frustration by eliminating the guesswork out of today's most popular scenes. Professionally written and full of great content, The FX Kit for Lightwave is and indispensable reference and learning tool for the Lightwave user. Price $34.95 Shipping & Handling : US $5 / Canada $ 7.50 / All Others $10 Ground (4-8 weeks) $20 Air (1-2 weeks) "Volcano Music Volume 1" is a buyout music collection on CD containing 22 fantastic songs perfect for all of your projects. These are all different songs, not shorter and longer versions of the same few songs. Volume 1 is perfect for the event videogropher to add to his videos. Computer animators will find fantastic tunes to throw in as background music. In fact, there is something for everybody on this CD. Priced at less than half of almost all other buyout music CD's, Volcano Music Volume 1 is a must have for everybody. Price $29.95 Shipping & Handling: US $5 / Canada $7.50 / All Others $10 Ground (4-8 weeks) $20 Air (1-2 weeks) Enjoy, Manuel Coats Lightspeed LIGHTSPEED: US Orders: 800-764-8696 or 805-726-3545 Information: 805-726-3546 All Other orders: 805-726-3545 Fax Orders: 805-726-3544 Visa and Mastercard accepted. Or Mail Check/Money Order to: Lightspeed 2763 West Avenue L Suite 172 Lancaster, CA. 93536 USA Article: 9567 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in2.uu.net!news.interlog.com!news From: mak@interlog.com (C Mak) Newsgroups: comp.graphics.apps.lightwave Subject: HELP again! (was Ack! Help! Saving Animations) Date: Tue, 02 Jan 1996 05:48:07 GMT Organization: InterLog Internet Services Lines: 19 Message-ID: <4cd5m6$9ul@steel.interlog.com> References: <4cb6kd$ako@steel.interlog.com> Reply-To: mak@interlog.com NNTP-Posting-Host: mak.interlog.com X-Newsreader: Forte Free Agent v0.55 Thanks for those who replied by e-mail and here. I've got another problem...<sigh> I've spent the better part of the evening trying to work on the Modeller and for some reason it keeps kicking me out of the program and back into Windows. No warning at all and it's a clean end to the program. I restart LW and start manipulating my objects, camera and light and then all of a sudden I'm back in Windows. A few manipulations is all it takes. After the sixth time, I gave up. Any ideas? I'm running it on a P100, 16 meg RAM, Win 3.11. Other than these problems, I think I'm getting the hang of it! :-) (FAMOUS LAST WORDS!) Chris Article: 9568 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in1.uu.net!usc!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper <jasper.7@osu.edu> Newsgroups: comp.graphics.apps.lightwave Subject: Re: ** Lightwave vs 3d Studio ** Date: Wed, 03 Jan 1996 00:57:08 -0500 Organization: ACCAD Lines: 25 Message-ID: <30EA1AB4.5D4A@osu.edu> References: <4bcjlv$d2n@inet-nntp-gw-1.us.oracle.com> <4bfshg$s3t@newsbf02.news.aol.com> <4bjugn$beg_001@toddb.midtown.net> <30DD3E2B.366F@cats.ucsc.edu> <oj691k0cqs7.fsf@hpsrk.fc.hp.com> <30DF38BD.516D@cats.ucsc.edu> <4ccs7f$nmi@texas.nwlink.com> NNTP-Posting-Host: slip5-15.acs.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0b4 (Win95; I) > > I would argue that LW is fairly new to the "greater world" of 3D > animation and has > >not had time to make an impact as programs like 3DS, topas, strata > pro, electric > >image..etccc. > > > > > Not Really, we're talking professional Video/Film Animation versus > Games here.. 3ds hasn't been used alot of that.. I have to disagree on both counts. Lightwave has been around for a while now, it just hasn't been a stand alone program that long. Lightwave is and will be used a lot in TV/FILM animation but 3DS does get used probably more than you think. It doesn't get all the glory of doing B5 or Seaquest but it is in commercials, Logos, advertising, and movies. And 3DS is also widely known for its games. I think software like Lightwave, 3DS, and especially EIAS have really shown that animation isn't just a tool of the high end studio with workstations. Now that Softimage is moving to NT, and Lightwave is crossplatform, and MAX is being released you will really see a shakedown in what animation costs. What once needed to be done on a large network of expensive workstations can be done on a small renderfarm of PCs. It's only a matter of Lightwave vs. 3DS to those religous to a program, it really should be PC(including Mac and Amiga)vs. workstation. I have a feeling PC animation will begin to take over what was once in the hands of only the rich studios. SGI/Alias/Wavefront are really going to have to turn out something beyond incredible with Maya to keep from being hurt. Jeff Article: 9569 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!uwm.edu!lll-winken.llnl.gov!enews.sgi.com!decwrl!pagesat.net!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Wireframe is DEAD : QuickDraw 3D Message-ID: <mad.3d8l@torment.tmisnet.com> Date: 2 Jan 96 20:48:57 PST Organization: Tierra-Miga BBS Lines: 4 The way I heard it, was that they kept on saying that Win95 was supposed to be out in the first part of 95 and then in the Spring and then the third quarter and it didn't hit the shelves until 95 was practically over....So MicroSquash sounds just as bad as everyone else.......md Article: 9570 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in1.uu.net!usc!sdd.hp.com!news1.best.com!shellx.best.com!pfinch.vip.best.com!pfinch From: pfinch@best.com (Phillip Finch) Newsgroups: comp.graphics.apps.lightwave Subject: Re: M&M commercials Date: Wed, 3 Jan 1996 00:14:49 Organization: Best Internet Communications, Inc. (info@best.com) Lines: 21 Message-ID: <pfinch.662.00003F46@best.com> References: <4ccl15$i1k$1@mhadf.production.compuserve.com> NNTP-Posting-Host: pfinch.vip.best.com In article <4ccl15$i1k$1@mhadf.production.compuserve.com> angelo yap <75014.121@CompuServe.COM> writes: >From: angelo yap <75014.121@CompuServe.COM> >Subject: M&M commercials >Date: 3 Jan 1996 01:09:57 GMT > I read that the M&M commercials with that 2 characters >were made in lightwave. It sure looked like it was made on an >sgi machine. The animators in Will Vinton studios sure did a good >job. Stephen Bailey, who worked on the project, has a really good article in the Jan issue (I think) of VTU described the modelling/animating process. Phil Finch (pfinch@best.com) *************************************************** "Anyone who has begun to think places some part of the world in jeopardy." --John Dewey *************************************************** Article: 9571 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!in1.uu.net!pipeline!not-for-mail From: justin@nyc.pipeline.com (Michael Justin Austin) Newsgroups: comp.graphics.apps.lightwave Subject: PVR drives?? Date: 3 Jan 1996 00:24:56 -0500 Organization: The Pipeline Lines: 16 Message-ID: <4cd3v8$6uo@pipe5.nyc.pipeline.com> NNTP-Posting-Host: pipe5.nyc.pipeline.com X-Newsreader: The Pipeline v3.2.0 I am looking for a dealer that stocks the seagate barracuda 1 gig. drive that is compatible with the dps pvr board model # st31250n I have called all of the lightwave and perception dealers in vtu and none of them seem to stock anything under 2 gig and I just dont have an extra 1000.00 around If anyone knows who stocks the above drive I would appreciate it. TIA Article: 9572 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news From: jeric@accessone.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Proposed changes to Lightwave Date: 3 Jan 1996 06:11:56 GMT Organization: Access One Lines: 18 Message-ID: <4cd6nc$hf2@news.accessone.com> References: <4cccba$6sh@easy2.mediacity.com> NNTP-Posting-Host: jeric.accessone.com X-Newsreader: SPRY News 3.03 (SPRY, Inc.) > brett@easy1.mediacity.com (Brett Tribble) writes: > 2. Put a radio button (check box) in the effects menu to > disable antialiasing the background / foreground images. > again it gets old watching it waste time ($$$!) anti- > aliasing a clean image. This has been discussed time and again: NOW HEAR THIS! Although it appears that the background image is being anti- aliased, in fact it is not. So don't worry about it affecting your rendering times. ****************************************************************************** ** jeric@accessone.com | Synergy Graphix & Animation ** ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!** ** Don't make me force it down your throat.| "OK! Wind the frog!" ** Article: 9573 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news From: jeric@accessone.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Connecting Amiga to PC Date: 3 Jan 1996 06:17:45 GMT Organization: Access One Lines: 17 Message-ID: <4cd729$hf2@news.accessone.com> References: <xDIkOlH.dstultz@delphi.com> NNTP-Posting-Host: jeric.accessone.com X-Newsreader: SPRY News 3.03 (SPRY, Inc.) > Daryl Stultz <dstultz@delphi.com> writes: > <Nelson@vet.ksu.edu> writes: > > > I've read that connecting a PC to an Amiga is possible through a null > >modem cable, but I haven't found out what specific software is neccessary. > > Try TWIN EXPRESS/ I use it and it works well, but slow (16KB/sec) It has > both Amiga and DOS files and docs to make the cable. It works, but only under W3.11, no? Not under NT for sure, W95 I don't know. ****************************************************************************** ** jeric@accessone.com | Synergy Graphix & Animation ** ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!** ** Don't make me force it down your throat.| "OK! Wind the frog!" ** Article: 9574 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!news.texas.net!news1.best.com!shellx.best.com!pfinch.vip.best.com!pfinch From: pfinch@best.com (Phillip Finch) Newsgroups: comp.graphics.apps.lightwave Subject: Re: HELP again! (was Ack! Help! Saving Animations) Date: Wed, 3 Jan 1996 00:25:22 Organization: Best Internet Communications, Inc. (info@best.com) Lines: 39 Message-ID: <pfinch.663.00006C46@best.com> References: <4cb6kd$ako@steel.interlog.com> <4cd5m6$9ul@steel.interlog.com> NNTP-Posting-Host: pfinch.vip.best.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] In article <4cd5m6$9ul@steel.interlog.com> mak@interlog.com (C Mak) writes: 05:48:07 GMT >Thanks for those who replied by e-mail and here. I've got another >problem...<sigh> >I've spent the better part of the evening trying to work on the >Modeller and for some reason it keeps kicking me out of the program >and back into Windows. No warning at all and it's a clean end to the >program. I restart LW and start manipulating my objects, camera and >light and then all of a sudden I'm back in Windows. A few >manipulations is all it takes. After the sixth time, I gave up. >Any ideas? >I'm running it on a P100, 16 meg RAM, Win 3.11. I'm not the first to say it, and I won't be the last, but Win32s is a rat hole. Glom onto a copy of Win95 if you possibly can. It's a lot more solid than Win 3.1 in running 32-bit apps. And it's a whole bunch faster in rendering most LW scenes. If at all possible, get yourself NT workstation, which is an even bigger step forward in stability--basically, LW doesn't crash, at all, in NT. I'm not a fan of 95, but it makes much more sense than 3.1 if you're going to run LW. Better start saving for RAM, too... Phil Finch (pfinch@best.com) *************************************************** "Anyone who has begun to think places some part of the world in jeopardy." --John Dewey *************************************************** Article: 9575 Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!ix.netcom.com!netnews From: achan@ix.netcom.com(Alan Chan ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Proposed changes to Lightwave Date: 3 Jan 1996 07:15:30 GMT Organization: Netcom Lines: 25 Message-ID: <4cdaei$k62@ixnews5.ix.netcom.com> References: <4cccba$6sh@easy2.mediacity.com> <4ccf25$frn@sundog.tiac.net> <oj6raxiezdf.fsf@hpsrk.fc.hp.com> NNTP-Posting-Host: ix-wh4-12.ix.netcom.com X-NETCOM-Date: Tue Jan 02 11:15:30 PM PST 1996 In <oj6raxiezdf.fsf@hpsrk.fc.hp.com> koren@hpsrk.fc.hp.com (Steve Koren) writes: >Now the problem is that there doesn't seem to be a convention for how >objects should be saved: some people use absolute paths, some use >relative paths, some use paths relative to Lightwave's home "3D:", and >some use assigns such as the above. If you stick to the above >convention, adding new object directories later is trivial, but loading >someone *else's* project may not be. In this case, the scene files are >just ASCII and you can run 'em through emacs and replace everything with >LWObjs: as above. > >I think the real problem is the lack of a convention. There's no point >to having LW duplicate a search engine when OSs have perfectly good >search engines built in, IMHO.